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Recent

All Articles

Why Achievements Are More Important Than You Think

Achievements aren't just bait for completionists. Here's how they contribute to storytelling in gaming.

By Peter Finn, 8 years ago August 11, 2017
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Dear Avenged Sevenfold, This is Why The Stage Needs to be a Video Game

Avenged Sevenfold, you owe it to your music and gaming to make The Stage into a video game. Here's why.

By Aaron Suduiko, 8 years ago August 9, 2017
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Nudgy Controls Part III: How the Last Guardian Turned Gameplay into Story

Think The Last Guardian suffers from bad controls? Take a closer look.

By Nathan Randall, 8 years ago August 6, 2017
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Does Final Fantasy VII Belong in the Video Game Canon?

We put Final Fantasy VII in the hot seat and debate how much it matters.

By Dan Hughes, 8 years ago August 4, 2017
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The Real Hostage in the Zero Escape Series is You

The Zero Escape games are prisons for more than just their characters.

By Kent Vainio, 8 years ago August 3, 2017
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Critical Review: Majora’s Mask Should Terrify You, and This is Why.

A critical discussion of WaTF's most viral article on Majora's Mask.

By Aaron Suduiko, 8 years ago July 26, 2017
News

Everything You Need to Know about the Future of Game Analysis

Big changes are coming to With a Terrible Fate. Learn about them all here.

By Aaron Suduiko, 8 years ago July 18, 2017
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PAX Aus 2016, “Press X to Scream”: Full Presentation Content

A full written version of With a Terrible Fate's presentation on horror at PAX Aus 2016.

By Aaron Suduiko, 8 years ago July 3, 2017
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From PAX Aus 2016: Guilt & Inequity in Silent Hill 2

A new analysis of the horror of Silent Hill 2, previously debuted at PAX Aus 2016.

By Aaron Suduiko, 8 years ago June 29, 2017
All Articles

Nudgy Controls, Part II

Nathan Randall discusses how control schemes guide storytelling in video games.

By Nathan Randall, 8 years ago June 19, 2017

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