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Reversing Time: Throwback Analysis of “Dishonored,” Part I.
Setting the stage for a new theory of "Dishonored" with a Throwback Thursday to my older work on the game.
Aaron Suduiko is the Founder and Chief Video Game Analyst of With a Terrible Fate. In his capacity as a philosopher of video-game storytelling, he specializes in the relationship between player and avatar, and the myriad ways in which that relationship centrally influences the stories of video games.
The heart of Suduiko's philosophy of video-game fiction is his theory of "the fictional player": according to this view, the player's role in a video game is not that of identification with the game's avatar; instead, the player plays a separate, more metaphysically foundational fictional role that makes possible events within a video game's story actual, similar to Leibniz's conception of god. Suduiko's application of this view in his analyses on With a Terrible Fate have led to novel interpretations of games such as Bloodborne, Dark Souls, Dishonored, NieR, Returnal, Xenoblade Chronicles, Bandai Namco's "Tales of" series, BioShock Infinite, Code Vein, Final Fantasy VII Remake, Ni No Kuni, and Silent Hill. The foundations of the fictional player theory may be found in the Journal of the Philosophy of Games: https://journals.uio.no/JPG/article/view/4799/5504
Suduiko graduated Harvard College in 2017 with high honors in his major, philosophy. Part of his degree included three independent studies on the storytelling of video games, advised by philosophy professors. In his senior year, he wrote an honors thesis on the ontology of video games as a storytelling object, earning high honors for the written work and highest honors for his oral defense of it.
Suduiko has shared his work on the philosophy of video-game storytelling at a variety of venues, including: Harvard’s philosophy department; PAX West, PAX East, PAX South, and PAX Aus; Harvard’s annual ARTS FIRST festival; the British Society of Aesthetics’ postgraduate conference; and SUNY Oneonta’s undergraduate philosophy conference. An article adapted from a chapter of his thesis on the ontology of video-game storytelling was published in the peer-reviewed Journal of the Philosophy of Games. His work on the aesthetics of quantum mechanics in BioShock Infinite was published in Cornell’s undergraduate philosophy journal, Logos. He’s advised Harvard librarians about the literary value of video games and the need to make them available as library resources.
Suduiko started analyzing video games in his senior year of high school, when he compared and contrasted the role-playing dynamics of video games and stage plays. After he started his degree in philosophy in 2014 and heard about the 3D remake of Majora’s Mask, he created With a Terrible Fate as a personal blog analyzing the philosophical and artistic value of Majora’s Mask. Since then, he’s grown With a Terrible Fate into a publication of video game analysts striving to understand the stories of video games in new, rigorous, illuminating ways.
Suduiko is currently pursuing a PhD in philosophy at the University of Southern California. Beyond the direct analysis of video-game stories, his main research interests center on how the structure and dynamics of video-game stories can serve as novel models for illuminating real-world issues of practical reasoning, social context, and personal identity.
Setting the stage for a new theory of "Dishonored" with a Throwback Thursday to my older work on the game.
In my analysis of the notorious "Dark Souls," I argue that the game is frustrating and rewarding for exactly the same reason.
"Majora's Mask 3D" is here. What's next for "With a Terrible Fate"? Read on to find out.
In the last of my analyses of the original "Majora's Mask," I argue that Anju and Kafei are central to the game's artistic value.
I play my own "Song of Time" by offering the first of my analyses of "Majora's Mask," which came years before "With a Terrible Fate."
"With a Terrible Fate" takes on the Elegy of Emptiness, inspiration of the infamous "BEN drowned."
The payoff of four months analyzing "Majora's Mask," and a look at what makes the storytelling of "Xenoblade" remarkable.
An account of how I changed from a pre-medical program to video game analysis.
The payoff for the Salesman's last words, and the place they establish for the player in Termina and beyond, might be bigger than you expect.
Exploring the anomaly of Them in "Majora's Mask" in comparison to the First Civilization of "Assassin's Creed."