The following is an episode of The Drawing Board focused on The Legacy of Final Fantasy VII Remake. The Drawing Board is a podcast by With a Terrible Fate that highlights the unstructured conversations about video games from which our analytical content is derived. The Legacy of Final Fantasy VII Remake is a series that analyzes how and why the remake of Final Fantasy VII is a landmark innovation in both Final Fantasy and video-game storytelling more broadly.


Welcome to Episode 13 of The Drawing Board, a podcast by With a Terrible Fate.

Beyond offering another glimpse into the conversations that inspire With a Terrible Fate’s full-length analytical articles, this special “crossover episode” of our podcast also serves as an intimate introduction to the latest analytical series we’re rolling out: The Legacy of Final Fantasy VII Remake.

After playing Final Fantasy VII Remake, Dan and I immediately started discussing the myriad ways in which this enigma of a game had reinvigorated our outlooks on the future of video-game storytelling. The more we talked, the more we decided it was worth developing a new series on With a Terrible Fate focused exclusively on understanding just what made this game so unexpectedly remarkable.

As part of the series’ launch, we put together a formal mission statement setting out what we intend to do with this series and why—but we also wanted to provide a deconstructed perspective on exactly what this game means to us, how it relates to our own histories as gamers and analysts, and in what ways this series constitutes a return to form for With a Terrible Fate.

We’re thrilled to be embarking on this journey with you, our readers and listeners. It’s out ardent hope that you’ll add your own voices to the conversation as this series proceeds. Like any proper JRPG, a conversation about video-game storytelling is only as strong as the party that shows up.

Listen in now:


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Aaron Suduiko

Aaron Suduiko is the Founder and Chief Video Game Analyst of With a Terrible Fate. In his capacity as a philosopher of video-game storytelling, he specializes in the relationship between player and avatar, and the myriad ways in which that relationship centrally influences the stories of video games. The heart of Suduiko's philosophy of video-game fiction is his theory of "the fictional player": according to this view, the player's role in a video game is not that of identification with the game's avatar; instead, the player plays a separate, more metaphysically foundational fictional role that makes possible events within a video game's story actual, similar to Leibniz's conception of god. Suduiko's application of this view in his analyses on With a Terrible Fate have led to novel interpretations of games such as Bloodborne, Dark Souls, Dishonored, NieR, Returnal, Xenoblade Chronicles, Bandai Namco's "Tales of" series, BioShock Infinite, Code Vein, Final Fantasy VII Remake, Ni No Kuni, and Silent Hill. The foundations of the fictional player theory may be found in the Journal of the Philosophy of Games: https://journals.uio.no/JPG/article/view/4799/5504 Suduiko graduated Harvard College in 2017 with high honors in his major, philosophy. Part of his degree included three independent studies on the storytelling of video games, advised by philosophy professors. In his senior year, he wrote an honors thesis on the ontology of video games as a storytelling object, earning high honors for the written work and highest honors for his oral defense of it. Suduiko has shared his work on the philosophy of video-game storytelling at a variety of venues, including: Harvard’s philosophy department; PAX West, PAX East, PAX South, and PAX Aus; Harvard’s annual ARTS FIRST festival; the British Society of Aesthetics’ postgraduate conference; and SUNY Oneonta’s undergraduate philosophy conference. An article adapted from a chapter of his thesis on the ontology of video-game storytelling was published in the peer-reviewed Journal of the Philosophy of Games. His work on the aesthetics of quantum mechanics in BioShock Infinite was published in Cornell’s undergraduate philosophy journal, Logos. He’s advised Harvard librarians about the literary value of video games and the need to make them available as library resources. Suduiko started analyzing video games in his senior year of high school, when he compared and contrasted the role-playing dynamics of video games and stage plays. After he started his degree in philosophy in 2014 and heard about the 3D remake of Majora’s Mask, he created With a Terrible Fate as a personal blog analyzing the philosophical and artistic value of Majora’s Mask. Since then, he’s grown With a Terrible Fate into a publication of video game analysts striving to understand the stories of video games in new, rigorous, illuminating ways. Suduiko is currently pursuing a PhD in philosophy at the University of Southern California. Beyond the direct analysis of video-game stories, his main research interests center on how the structure and dynamics of video-game stories can serve as novel models for illuminating real-world issues of practical reasoning, social context, and personal identity.

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