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Tag: metaethics

All Articles

“YOU DIED”: despair and transcendence in “Dark Souls.”

In my analysis of the notorious "Dark Souls," I argue that the game is frustrating and rewarding for exactly the same reason.

By Aaron Suduiko, 10 years ago February 20, 2015
A Comprehensive Theory of Majora's Mask

Line Analysis: “Wherever there is a meeting, a parting is sure to follow.”

The payoff for the Salesman's last words, and the place they establish for the player in Termina and beyond, might be bigger than you expect.

By Aaron Suduiko, 10 years ago February 2, 2015
A Comprehensive Theory of Majora's Mask

“He was lonely”: the pathos of Skull Kid.

In this piece, I analyze Skull Kid as a character, and question whether he ought to be forgiven for his actions.

By Aaron Suduiko, 10 years ago January 15, 2015
A Comprehensive Theory of Majora's Mask

Line Analysis: “You’ve met with a terrible fate, haven’t you?”

I apply the theory developed over the course of the series thus far in an analysis of the iconic line, "You've met with a terrible fate, haven't you?"

By Aaron Suduiko, 10 years ago January 5, 2015
A Comprehensive Theory of Majora's Mask

Dawn of a New Year, and the curious case of the Happy Mask Salesman in Termina.

Discussing a Happy New Year, and analyzing the Happy Mask Salesman.

By Aaron Suduiko, 10 years ago December 31, 2014
A Comprehensive Theory of Majora's Mask

Why can’t Skull Kid be healed? Part III of III examining the Song of Healing.

Given the analysis I have offered of the Song of Healing, how can we account for the fact that Link cannot use the song to heal Skull Kid / Majora?

By Aaron Suduiko, 10 years ago December 21, 2014
A Comprehensive Theory of Majora's Mask

What can Deku Link teach us about the nature of gaming? Part I of III examining the Song of Healing.

In the first of three posts about the Song of Healing, I argue that Deku Link offers us unique insight into video games as an aesthetic object.

By Aaron Suduiko, 10 years ago December 14, 2014
A Comprehensive Theory of Majora's Mask

“Majora’s Mask” addresses marginalized groups in a way you might miss—and that’s the point.

"Majora's Mask" contains a thesis on how groups are marginalized by society. Here, I argue that the ease with which one can miss this game element is precisely what makes its content so impactful.

By Aaron Suduiko, 10 years ago December 3, 2014
A Comprehensive Theory of Majora's Mask

“Even if I die… It won’t be in peace.” The dynamics of death in “Majora’s Mask.”

In this post, I explore what about "Majora's Mask" and the world of Termina makes death more imminent and haunting than any other "Zelda" title could.

By Aaron Suduiko, 10 years ago November 26, 2014
A Comprehensive Theory of Majora's Mask

“Legend of Whom?” What to do with a “Zelda” game without Zelda.

In the game entitled "Legend of Zelda: Majora's Mask," Zelda does not exist. It is this anomaly and its effects that I chart in this post.

By Aaron Suduiko, 10 years ago November 24, 2014

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