The following is an episode of With a Terrible Fate’s weekly podcast discussing video-game storytelling from all angles. Find all episodes here.
Maps are profoundly practical. They help players find orientation in extensive game worlds, indicate points of interaction, and track progress. Yet by the same token, they complicate a player’s relationship to the world of a game’s fiction. This week, we discuss the good, the bad, and the ugly of those complications.
Later: Stefan kicks off his Yakuza: Like a Dragon diary; we discuss the order in which we unlock the final trophies of a game; and Dan recaps his visit to last week’s Classic Game Fest in Austin.
- Main Story
- 00:05:53 Maps: Salvation or Sin?
- Related listening and reading:
- “Why ‘Immersion’ is a Dirty Word in Gaming Discourse” (Dan Hughes & Aaron Suduiko)
- “The Aesthetics of User Interfaces” (Aaron Suduiko)
- “Beacon Received: The Satisfaction of Discovery in the Metroid Series” (Laila Carter)
- Related listening and reading:
- 00:05:53 Maps: Salvation or Sin?
- Side Quests
- 00:44:10 Yakuza: Like a Dragon Diary
- 00:48:25 The Art of Unlocking Platinum Trophies
- “The Language of Trophies in Final Fantasy VII Remake” (Aaron Suduiko)
- 00:59:37 Classic Game Fest Austin
Continue Listening
- Podcast navigation: < Into the Mindscape |