With A Terrible Fate

Shovel Knight Interview: Kickstarters and Character-Driven Stories

After connecting with Yacht Club, the team behind Shovel Knight and its DLCs, at PAX West in September, With a Terrible Fate was thrilled to sit down with one of their original team members to discuss how Shovel Knight came to be.

Shovel Knight sprang to life through a hugely successful Kickstarter campaign, and we wanted to know how the croudfounded nature of the game—for instance, its DLCs that were developed as stretch goals—influenced the way that Yacht Club thought about their storytelling.

In this interview, With a Terrible Fate’s Dan Hughes and Aaron Suduiko Skype with Nick Wozniak, the Pixel Artmancer at Yacht Club. We cover everything Shovel Kinght, including:

Check out the full recording of our interview with Nick here:

It was a pleasure to talk with Nick, and we’re excited to bring you more Shovel Knight content based on this exclusive interview in the weeks to come!