I and my Featured Authors Nathan Randall and Laila Carter were honored to have such a great turnout this past Saturday evening to our PAX Aus panel on the philosophy, neuroscience, and mythos of horror storytelling in video games. You were a great audience, PAX Aus, and we hope you’ll be able to meet With a Terrible Fate again in years to come. I wanted to take this chance to tell fans about the various ways we’ll be following up on our presentation in the coming weeks, as well as what they can expect from the site more generally in the “Coming Soon” category.

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Pictured: the 300+ PAX-goers who filled the Dropbear Theatre for With a Terrible Fate‘s horror storytelling panel.

While we weren’t able to record the entirety of the presentation, we do have several video samples from the talk, which we will be publishing. Do check these out and share them if you weren’t able to attend the panel and are interested in With a Terrible Fate‘s take on horror storytelling in the gaming world.

Beyond video samples, we’ll also be publishing full-length articles presenting the arguments we made in our presentation on a more granular level. These articles will provide a robust analysis of the games and frameworks that we presented at PAX, and I hope that you’re able to check them out regardless of whether or not you attended the panel. And you can get started on these right now: my presentation on the metaphysics of Bloodborne was based on an article I wrote last year, and you can read it here.

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Also, a number of developers approached me after the presentation and asked whether With a Terrible Fate consults on game development. If you’re interested in finding out what our analytic frameworks can do for you and your product, don’t hesitate to reach out either via email at withaterriblefate@gmail.com, via DM @Terrible__Fate on Twitter, or via message on Facebook. I’d be excited to speak with you more specifically about how we could help your particular project.

Finally, viewers can look forward to With a Terrible Fate coming off its content hiatus with a variety of new material. Without giving too much away, you can expect a new take on Kingdom Hearts: Chain of Memories, an exploration of avatar-player dynamics in The Talos Principle, and a return to Final Fantasy… among other articles I can’t even discuss yet. And, as always, be advised that I take requests, if there’s a particular game that you believe should meet With a Terrible Fate.

Thank you once again to everyone at PAX Aus for the honor of presenting. We’re looking forward to keeping in touch with the many gamers we met there, and we’re excited to see what the future holds for gaming and for With a Terrible Fate.

 


Aaron Suduiko

Aaron Suduiko is the Founder and Chief Video Game Analyst of With a Terrible Fate. In his capacity as a philosopher of video-game storytelling, he specializes in the relationship between player and avatar, and the myriad ways in which that relationship centrally influences the stories of video games. The heart of Suduiko's philosophy of video-game fiction is his theory of "the fictional player": according to this view, the player's role in a video game is not that of identification with the game's avatar; instead, the player plays a separate, more metaphysically foundational fictional role that makes possible events within a video game's story actual, similar to Leibniz's conception of god. Suduiko's application of this view in his analyses on With a Terrible Fate have led to novel interpretations of games such as Bloodborne, Dark Souls, Dishonored, NieR, Returnal, Xenoblade Chronicles, Bandai Namco's "Tales of" series, BioShock Infinite, Code Vein, Final Fantasy VII Remake, Ni No Kuni, and Silent Hill. The foundations of the fictional player theory may be found in the Journal of the Philosophy of Games: https://journals.uio.no/JPG/article/view/4799/5504 Suduiko graduated Harvard College in 2017 with high honors in his major, philosophy. Part of his degree included three independent studies on the storytelling of video games, advised by philosophy professors. In his senior year, he wrote an honors thesis on the ontology of video games as a storytelling object, earning high honors for the written work and highest honors for his oral defense of it. Suduiko has shared his work on the philosophy of video-game storytelling at a variety of venues, including: Harvard’s philosophy department; PAX West, PAX East, PAX South, and PAX Aus; Harvard’s annual ARTS FIRST festival; the British Society of Aesthetics’ postgraduate conference; and SUNY Oneonta’s undergraduate philosophy conference. An article adapted from a chapter of his thesis on the ontology of video-game storytelling was published in the peer-reviewed Journal of the Philosophy of Games. His work on the aesthetics of quantum mechanics in BioShock Infinite was published in Cornell’s undergraduate philosophy journal, Logos. He’s advised Harvard librarians about the literary value of video games and the need to make them available as library resources. Suduiko started analyzing video games in his senior year of high school, when he compared and contrasted the role-playing dynamics of video games and stage plays. After he started his degree in philosophy in 2014 and heard about the 3D remake of Majora’s Mask, he created With a Terrible Fate as a personal blog analyzing the philosophical and artistic value of Majora’s Mask. Since then, he’s grown With a Terrible Fate into a publication of video game analysts striving to understand the stories of video games in new, rigorous, illuminating ways. Suduiko is currently pursuing a PhD in philosophy at the University of Southern California. Beyond the direct analysis of video-game stories, his main research interests center on how the structure and dynamics of video-game stories can serve as novel models for illuminating real-world issues of practical reasoning, social context, and personal identity.

2 Comments

Natasha · November 9, 2016 at 9:20 pm

As one of the panel attendees, I have to say that I went panel hopping both Saturday and Sunday and your Press X To Scream panel was by far the best panel of the entire event.

    suduiko · November 11, 2016 at 3:59 am

    Thank you so much for your kind words, Natasha. I’m very glad you appreciated our panel. I hope you enjoy reading some of our other work, and please spread the word about us and what we do!

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