Podcast
Podcast: Can Normative Inquiry Become Gaming’s Next “Lore Analysis”?
Could storytellers like Miyazaki push players' motivations beyond crafting timelines—all the way to crafting theories of value?
Could storytellers like Miyazaki push players' motivations beyond crafting timelines—all the way to crafting theories of value?
What's the best way to marry "big questions" of morality and player involvement in games with our actual passion for those games?
EarthBound’s most pervasive villainy isn’t its final boss: it’s the everyday evil of people you know.