I apply the theory developed over the course of the series thus far in an analysis of the iconic line, "You've met with a terrible fate, haven't you?"
Discussing a Happy New Year, and analyzing the Happy Mask Salesman.
Given the analysis I have offered of the Song of Healing, how can we account for the fact that Link cannot use the song to heal Skull Kid / Majora?
A first pass at what Darmani and Mikau can teach us about heroism in Termina.
What can Deku Link teach us about the nature of gaming? Part I of III examining the Song of Healing.
In the first of three posts about the Song of Healing, I argue that Deku Link offers us unique insight into video games as an aesthetic object.
I model Termina and Link through Buddhist philosophy, and move towards explanations of masks and their Salesman.
With the background of Kaepora Gaebora, I take a first pass at sketching a Majoran thesis of free will / determinism.
In this post, I explore what about "Majora's Mask" and the world of Termina makes death more imminent and haunting than any other "Zelda" title could.
In the game entitled "Legend of Zelda: Majora's Mask," Zelda does not exist. It is this anomaly and its effects that I chart in this post.
In this post, I argue that music is a prime example of how "Majora" is simultaneously familiar and terrifyingly different from the rest of the "Zelda" canon: it takes the significance of sound to a whole new level in game design.