A Comprehensive Theory of Majora's Mask
Want to learn how to design sidequests? Play “Majora’s Mask.”
"Majora's Mask" is exceptional because it offers the most meaningful and ontologically logical sidequests possible of a game.
"Majora's Mask" is exceptional because it offers the most meaningful and ontologically logical sidequests possible of a game.
We can easily write off the disturbing undercurrent of "Majora" as a result of aesthetics, but in this post, I want to offer an argument that the horror which pervades the game is much more subtle and existential than that interpretation. I submit that the ultimate reason "Majora's Mask" continues to terrify us is that, as much as we want there to exist an evil for us to conquer, there ultimately exists no evil in the game.