In the last of my analyses of the original "Majora's Mask," I argue that Anju and Kafei are central to the game's artistic value.
A close look at a character who lives by the clock, in a world that lives by the clock.
With the background of Kaepora Gaebora, I take a first pass at sketching a Majoran thesis of free will / determinism.
Many people view video games much more as toys than as serious works of art. In light of this, without dwelling on it too long, I would like to dedicate one post to an attempt to convince the cynic that video games deserve to be taken seriously as aesthetic works.
"Majora's Mask" is exceptional because it offers the most meaningful and ontologically logical sidequests possible of a game.