With A Terrible Fate

The Drawing Board: Gameplay Difficulty as a Storytelling Tool

The following is an episode of The Drawing Board, a podcast by With a Terrible Fate that highlights the unstructured conversations about video games from which our analytical content is derived.


Welcome to Episode 8 of The Drawing Board, a podcast by With a Terrible Fate.

One of the obviously special aspects of video-game storytelling is that, as the name suggests, these stories are also games, complete with goals, rules, and the subject of today’s conversation between Dan and me: difficulty.

The iconic symbol of difficulty from Dark Souls.

Difficulty has the potential to interact with video-game storytelling in a variety of ways. To name a few:

How much can these various aspects of difficulty really make a difference to the substance of a video game’s story? Is video-game “difficulty” the same kind of difficulty found in classically “difficult novels” such as Ulysses, or is it something else entirely?

Listen in, and find out.