General Video Game Theory
Come Out to Play: The Warriors And Adaptation into Video Games
In an industry that still doesn't seem to have fully cracked the code on story adaptation, one 2005 game has lessons worth learning.
In an industry that still doesn't seem to have fully cracked the code on story adaptation, one 2005 game has lessons worth learning.
On Episode 8 of our podcast, we ask: how can difficulty tell a story?
What do NieR: Automata and Rear Window have in common? Find out in our latest podcast episode.
In a decade that gave us a library of games about orphans, EarthBound reminded us how important fathers are to their sons.
We asked PAX South: does Portal deserve a place among the "Great Books" of gaming?
Horizon: Zero Dawn offers a new take on an old problem of open-world storytelling.
A case study in how Tokyo Jungle elevated the storytelling of arcade games.
Gamers shouldn't be satisfied with inefficient storytelling. Here's how film editing can enhance the ways we think about video games.
From the game's alternate ending, to the evolution of characters in Slack channels, we cover everything Shovel Knight in this exclusive.
There's more value to in-game relationships than stereotypes suggest.