In an industry that still doesn't seem to have fully cracked the code on story adaptation, one 2005 game has lessons worth learning.
On Episode 8 of our podcast, we ask: how can difficulty tell a story?
What do NieR: Automata and Rear Window have in common? Find out in our latest podcast episode.
We asked PAX South: does Portal deserve a place among the "Great Books" of gaming?
Horizon: Zero Dawn offers a new take on an old problem of open-world storytelling.
From the game's alternate ending, to the evolution of characters in Slack channels, we cover everything Shovel Knight in this exclusive.
There's more value to in-game relationships than stereotypes suggest.