On Episode 8 of our podcast, we ask: how can difficulty tell a story?
In this podcast episode, find out how With a Terrible Fate began with a couple of independent projects conducted in high school.
How philosophy led me to change my mind about the Final Fantasy VII remake.
Read an analytic defense of why video games can no longer be ignored as art.
The Many Worlds of Games: “Dishonored,” “Europa Universalis,” “The Stanley Parable,” and Quantum Physics
Find out where video games and quantum mechanics intersect, and why it matters.
The DLC of "Dishonored" gives us pause to consider what video games logically can and cannot do.
The one chance you might get to read a critique of education based on video games and theater.
How is Corvo Attano like Macbeth? The second part in my older work on "Dishonored" has the answer.