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Only through Corvo’s Eyes: Why video games can only be told through one perspective.
The DLC of "Dishonored" gives us pause to consider what video games logically can and cannot do.
The DLC of "Dishonored" gives us pause to consider what video games logically can and cannot do.
Are there some stories that can ONLY be coherently told through the medium of video games? Read on to find out.
Game design, virtual reality, and User Interface theory, as seen at PAX East.
In the first of my commentaries on PAX East, I critique GeekNights' panel on losing in video games.
The one chance you might get to read a critique of education based on video games and theater.
How is Corvo Attano like Macbeth? The second part in my older work on "Dishonored" has the answer.
Paying tribute to Leonard Nimoy with a look at his work in "Kingdom Hearts."
Setting the stage for a new theory of "Dishonored" with a Throwback Thursday to my older work on the game.
In my analysis of the notorious "Dark Souls," I argue that the game is frustrating and rewarding for exactly the same reason.
In the last of my analyses of the original "Majora's Mask," I argue that Anju and Kafei are central to the game's artistic value.