General Video Game Theory
How Video Games Can “Grow Up”
Three beloved game series tried to mature over the years. One succeeded.
With a Terrible Fate aims to develop the highest quality theory on how video games tell stories. Often we study particular games, but at other times we theorize about games as a general storytelling medium. Check out that more general theory here.
Three beloved game series tried to mature over the years. One succeeded.
A study in how a sequel can change the meaning of an original—not always for the better.
Nintendo's hybrid console isn't just new video game hardware: it's the harbinger of new video-game storytelling.
Dragon Age and The Witcher face off in an effort to uncover the meaning behind gaming's worst buzzword.
How Dark Souls committed an act of genius by building a world where Dark Souls IV is impossible.
We interview speedrunner MajinPhil and analyze what speedrunning teaches us about competition.
Achievements aren't just bait for completionists. Here's how they contribute to storytelling in gaming.
Think The Last Guardian suffers from bad controls? Take a closer look.
Nathan Randall discusses how control schemes guide storytelling in video games.
Laila Carter's analysis of horror tropes and mythology in video games, from PAX Aus 2016.